Academic Journal

Co-Creativity through Play and Game Design Thinking

التفاصيل البيبلوغرافية
العنوان: Co-Creativity through Play and Game Design Thinking
اللغة: English
المؤلفون: Arnab, Sylvester, Clarke, Samantha, Morini, Luca
المصدر: Electronic Journal of e-Learning. 2019 17(3):184-198.
الاتاحة: Academic Conferences Limited. Curtis Farm, Kidmore End, Nr Reading, RG4 9AY, UK. Tel: +44-1189-724148; Fax: +44-1189-724691; e-mail: info@academic-conferences.org; Web site: http://www.ejel.org/main.html
Peer Reviewed: Y
Page Count: 15
تاريخ النشر: 2019
نوع الوثيقة: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Creativity, Video Games, Design, Teaching Methods, Higher Education, Foreign Countries, Problem Solving, Cooperative Learning, Empathy, Art, Teamwork, College Students, Games, Educational Technology, Technology Uses in Education, Student Attitudes
مصطلحات جغرافية: United Kingdom (England)
تدمد: 1479-4403
مستخلص: This article discusses the application of game design thinking as a learning process for scaffolding co-creativity in Higher Education based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the game design thinking approach fully embraces and accommodates for the creation and development of games of any typology (board games, card games, digital games, etc.) and playful solutions (gamified products) as freely chosen by the learners, aligning with the importance of autonomy, relatedness and purpose in motivating learners to be deeply engaged in the process. Through this process, learners are expected to gain valuable knowledge in creative and collaborative problem solving and experience game design and development process towards addressing real challenges and opportunities in their communities. The focus of the process is on the creative process rather than the end products/solutions produced by the learners. The paper will specifically discuss the methodology and findings from an experimental module developed based on the approach involving four cohorts of Level two undergraduate students (n=122, 2017-2019). The students came from the different schools and faculties at Coventry University, UK. Based on the qualitative feedback and reflections collected through the Module Evaluation Questionnaire (MEQ) and the final reflection pieces, the co-creative process inspired by play and games demonstrates that through the process, students discover the importance of elements such as empathy, purpose, meaning, art, creativity and teamwork in their learning regardless of the specific disciplines they are pursuing.
Abstractor: As Provided
Entry Date: 2019
رقم الانضمام: EJ1237285
قاعدة البيانات: ERIC