Electronic Resource

A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy

التفاصيل البيبلوغرافية
العنوان: A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy
المؤلفون: Universidade de Santiago de Compostela. Departamento de Psicoloxía Evolutiva e da Educación, Nieto Vieites, Ana, Mallo López, Sabela Carme, Pérez Blanco, Lucía, Felpete López, Alba, Lojo Seoane, Cristina, Facal, David, Juncos Rabadán, Onésimo, Pereiro, Arturo X.
بيانات النشر: Taylor & Francis Group 2023
نوع الوثيقة: Electronic Resource
مستخلص: The design of a narrative video game for cognitive training of memory and executive functions in older adults with subjective and objective cognitive impairment is reported along with preliminary results on preferences (Study 1), user interaction experience (Study 2), and efficacy of the game (Study 3). A study of aesthetic preferences in backgrounds and avatars was implemented in 13 older adults, who were asked for their opinion on the acceptability of the plot. After completion of the design, a user interaction study was conducted in a sample of 19 older adults. In addition, a Matched Paired Experimental Design (MPED) was implemented as a preliminary test of the efficacy of the narrative video game in a sample of 22 participants with Subjective Cognitive Decline (SCD) and Mild Cognitive Impairment (MCI). Preferences for free violence content in videogames was supported in our sample of low-frequency adult gamers and acceptability of the plot was high. The video game was rated favourably by the older adults in terms of user preferences and acceptability. The results of the preliminary MPED study suggest that the video game could be a useful tool for cognitive training in SCD and MCI older adults.
مصطلحات الفهرس: Cognitive training, Mild cognitive impairment, Subjective cognitive decline, Narrative video game design, Usability, journal article
URL: http://hdl.handle.net/10347/32033
https://www.tandfonline.com/doi/abs/10.1080/0144929X.2023.2220042
https://www.tandfonline.com/doi/abs/10.1080/0144929X.2023.2220042
الاتاحة: Open access content. Open access content
embargoed access
CC BY-NC-ND
ملاحظة: English
Other Numbers: ESUSC oai:minerva.usc.es:10347/32033
Ana Nieto-Vieites, Sabela C. Mallo, Lucia Pérez-Blanco, Alba Felpete-López, Cristina Lojo-Seoane, David Facal, Onésimo Juncos-Rabadán & Arturo X. Pereiro (2023): A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy, Behaviour & Information Technology, DOI: 10.1080/0144929X.2023.2220042
0144-929X
1362-3001
10.1080/0144929X.2023.2220042
1428033493
المصدر المساهم: UNIVERSIDADE DE SANTIAGO DE COMPOSTELA
From OAIster®, provided by the OCLC Cooperative.
رقم الانضمام: edsoai.on1428033493
قاعدة البيانات: OAIster