Electronic Resource
GAMIFICATION IN EDUCATION: BOSS FIGHT
العنوان: | GAMIFICATION IN EDUCATION: BOSS FIGHT |
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المؤلفون: | Algavi L.O., Desyaeva N.D., Kilpelyaynen E.S., Volkova I.I. |
المصدر: | INTERNATIONAL CONFERENCE ON EDUCATION AND EDUCATIONAL PSYCHOLOGY (8TH ICEEPSY) |
بيانات النشر: | FUTURE ACAD |
نوع الوثيقة: | Electronic Resource |
مستخلص: | The article substantiated the educational importance of gaming activity in the learning process, systematizes pedagogical functions of gamification in higher school. For students it is important to identify themselves culturally and professionally. Gamification allows them to be engaged in these processes in a conditional form, however, to use system approach to the world, to apply their subcultural traditions, rules and habits. The authors introduce the description of the elements of communicative educational game situation, justify the possibility to extrapolate gamified framework "Hero-Boss" on the media practices of the future journalists and experts in public relations. The authors submit their suggestions for the distinguishing of different generations of teachers and students and describe their archetypes. The publication presents experimentally derived data and analysis on the special features of perception of the educational game by different generations and views the experience for the creation of the textbook for the target audience of students, teachers and experts (professional copywriters). (C) 2017 Published by Future Academy www.FutureAcademy.org.UK |
مصطلحات الفهرس: | Gamification, higher school, education, match-game with boss, boss fight, Article |
URL: | |
الاتاحة: | Open access content. Open access content open access |
Other Numbers: | RUNEI oai:rour.neicon.ru:rour/258722 rudn:oai:repository.rudn.ru:r/7784 1076917200 |
المصدر المساهم: | NEICON SCIENT LIBR From OAIster®, provided by the OCLC Cooperative. |
رقم الانضمام: | edsoai.on1076917200 |
قاعدة البيانات: | OAIster |
الوصف غير متاح. |