Academic Journal

Exergaming in older adults: the effects of game characteristics on brain activity and physical activity

التفاصيل البيبلوغرافية
العنوان: Exergaming in older adults: the effects of game characteristics on brain activity and physical activity
المؤلفون: Helen Müller, Jochen Baumeister, Ellen Marie Bardal, Beatrix Vereijken, Nina Skjæret-Maroni
المصدر: Frontiers in Aging Neuroscience, Vol 15 (2023)
بيانات النشر: Frontiers Media S.A., 2023.
سنة النشر: 2023
المجموعة: LCC:Neurosciences. Biological psychiatry. Neuropsychiatry
مصطلحات موضوعية: exergaming, EEG, theta, alpha, accelerometer, heart rate, Neurosciences. Biological psychiatry. Neuropsychiatry, RC321-571
الوصف: IntroductionExergames are increasingly used in rehabilitation settings for older adults to train physical and cognitive abilities. To meet the potential that exergames hold, they need to be adapted to the individual abilities of the player and their training objectives. Therefore, it is important to know whether and how game characteristics affect their playing. The aim of this study is to investigate the effect of two different kinds of exergame (step game and balance game) played at two difficulty levels on brain activity and physical activity.MethodsTwenty-eight older independently living adults played two different exergames at two difficulty levels each. In addition, the same movements as during gaming (leaning sideways with feet in place and stepping sideways) were performed as reference movements. Brain activity was recorded using a 64-channel EEG system to assess brain activity, while physical activity was recorded using an accelerometer at the lower back and a heart rate sensor. Source-space analysis was applied to analyze the power spectral density in theta (4 Hz–7 Hz) and alpha-2 (10 Hz–12 Hz) frequency bands. Vector magnitude was applied to the acceleration data.ResultsFriedman ANOVA revealed significantly higher theta power for the exergaming conditions compared to the reference movement for both games. Alpha-2 power showed a more diverse pattern which might be attributed to task-specific conditions. Acceleration decreased significantly from the reference movement to the easy condition to the hard condition for both games.DiscussionThe results indicate that exergaming increases frontal theta activity irrespective of type of game or difficulty level, while physical activity decreases with increasing difficulty level. Heart rate was found to be an inappropriate measure in this population older adults. These findings contribute to understanding of how game characteristics affect physical and cognitive activity and consequently need to be taken into account when choosing appropriate games and game settings for exergame interventions.
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
تدمد: 1663-4365
Relation: https://www.frontiersin.org/articles/10.3389/fnagi.2023.1143859/full; https://doaj.org/toc/1663-4365
DOI: 10.3389/fnagi.2023.1143859
URL الوصول: https://doaj.org/article/aaf91a94ebd9493ea073b70ae6fd87fe
رقم الانضمام: edsdoj.f91a94ebd9493ea073b70ae6fd87fe
قاعدة البيانات: Directory of Open Access Journals
الوصف
تدمد:16634365
DOI:10.3389/fnagi.2023.1143859