Academic Journal

Real World Learning: Simulation and Gaming

التفاصيل البيبلوغرافية
العنوان: Real World Learning: Simulation and Gaming
المؤلفون: Lean, J, Moizer, J, Derham, C, Strachan, L, Bhuiyan, Z
المساهمون: Morley DA, Jamil MG
بيانات النشر: Palgrave Macmillan
سنة النشر: 2020
المجموعة: PEARL (Plymouth Electronic Archiv & ResearchLibrary, Plymouth University)
مصطلحات موضوعية: Education
الوصف: This open access book critiques real world learning across both the curriculum and extracurricular activities. Chapter abstract: Simulations and games are being used across a variety of subject areas as a means to provide insight into real world situations within a classroom setting; they offer many of the benefits of real world learning but without some of the associated risks and costs. Lean, Moizer, Derham, Strachan and Bhuiyan aim to evaluate the role of simulations and games in real world learning. The nature of simulations and games is discussed with reference to a variety of examples in Higher Education. Their role in real world learning is evaluated with reference to the benefits and challenges of their use for teaching and learning in Higher Education. Three case studies from diverse subject contexts are reported to illustrate the use of simulations and games and some of the associated issues.
نوع الوثيقة: article in journal/newspaper
وصف الملف: 187-214; application/pdf
اللغة: English
ردمك: 978-3-030-46950-4
3-030-46950-6
Relation: Applied Pedagogies for Higher Education Real World Learning and Innovation across the Curriculum; http://hdl.handle.net/10026.1/16820
DOI: 10.1007/978-3-030-46951-1
الاتاحة: http://hdl.handle.net/10026.1/16820
https://doi.org/10.1007/978-3-030-46951-1
Rights: Not known
رقم الانضمام: edsbas.B2DCC499
قاعدة البيانات: BASE
الوصف
ردمك:9783030469504
3030469506
DOI:10.1007/978-3-030-46951-1