Academic Journal

A Real-Time System for Full Body Interaction with Virtual Worlds

التفاصيل البيبلوغرافية
العنوان: A Real-Time System for Full Body Interaction with Virtual Worlds
المؤلفون: J-M. Hasenfratz, M. Lapierre, F. Sillion
المساهمون: The Pennsylvania State University CiteSeerX Archives
المصدر: http://hal.archives-ouvertes.fr/docs/00/28/13/83/PDF/final2.pdf.
سنة النشر: 2004
المجموعة: CiteSeerX
مصطلحات موضوعية: Categories and Subject Descriptors (according to ACM CCS, I.3.3 [Computer Graphics, Picture/Image Genera- tion – Bitmap and framebuffer operations I.3.6 [Computer Graphics, Methodology and Techniques – Interaction techniques I.3.7 [Computer Graphics, Three-Dimensional Graphics and Realism – Virtual reality I.4.8 [Image Processing and Computer Vision, Scene Analysis – Tracking
الوصف: Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological chal-lenge. In this paper we demonstrate a complete system architecture allowing the real-time ( ≥ 30 fps) acquisition and full-body reconstruction of one or several actors, which can then be integrated in a virtual environment. A volume of approximately 2m3 is observed with (at least) four video cameras and the video fluxes are processed to obtain a volumetric model of the moving actors. The reconstruction process uses a mixture of pipelined and paral-lel processing, using N individual PCs for N cameras and a central computer for integration, reconstruction and display. A surface description is obtained using a marching cubes algorithm. We discuss the overall architecture choices, with particular emphasis on the real-time constraint and latency issues, and demonstrate that a software synchronization of the video fluxes is both sufficient and efficient. The ability to reconstruct a full-body model of the actors and any additional props or elements opens the way for very natural interaction techniques using the entire body and real elements manipulated by the user, whose avatar is immersed in a virtual world.
نوع الوثيقة: text
وصف الملف: application/pdf
اللغة: English
Relation: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.593.4763; http://hal.archives-ouvertes.fr/docs/00/28/13/83/PDF/final2.pdf
الاتاحة: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.593.4763
http://hal.archives-ouvertes.fr/docs/00/28/13/83/PDF/final2.pdf
Rights: Metadata may be used without restrictions as long as the oai identifier remains attached to it.
رقم الانضمام: edsbas.B1D6A611
قاعدة البيانات: BASE