Academic Journal

Co-design of a virtual reality cognitive remediation program for depression (bWell-D) with patient end users and clinicians: qualitative interview study among patients and clinicians

التفاصيل البيبلوغرافية
العنوان: Co-design of a virtual reality cognitive remediation program for depression (bWell-D) with patient end users and clinicians: qualitative interview study among patients and clinicians
المؤلفون: Hernandez Hernandez, Maria Elena, Michalak, Erin, Choudhury, Nusrat, Hewko, Mark, Torres, Ivan, Menon, Mahesh, Lam, Raymond W, Chakrabarty, Trisha
بيانات النشر: JMIR Publications
سنة النشر: 2023
المجموعة: National Research Council Canada: NRC Publications Archive
مصطلحات موضوعية: depression, cognitive remediation, cognitive dysfunction, thematic analysis, virtual reality, VR, qualitative study, user-centred design, immersive, co-design, depressive, mental health, mental illness
الوصف: Background: Major depressive disorder (MDD) is the leading cause of global disability; however, the existing treatments do not always address cognitive dysfunction—a core feature of MDD. Immersive virtual reality (VR) has emerged as a promising modality to enhance the real-world effectiveness of cognitive remediation. Objective: This study aimed to develop the first prototype VR cognitive remediation program for MDD (“bWell-D”). This study gathered qualitative data from end users early in the design process to enhance its efficacy and feasibility in clinical settings. Methods: Semistructured end-user interviews were conducted remotely (n=15 patients and n=12 clinicians), assessing the participants’ perceptions and goals for a VR cognitive remediation program. Video samples of bWell-D were also shared to obtain feedback regarding the program. The interviews were transcribed, coded, and analyzed via thematic analysis. Results: End users showed an optimistic outlook toward VR as a treatment modality, and perceived it as a novel approach with the potential of having multiple applications. The participants expressed a need for an engaging VR treatment that included realistic and multisensorial settings and activities, as well as customizable features. Some skepticism regarding its effectiveness was also reported, especially when the real-world applications of the practiced skills were not made explicit, as well as some concerns regarding equipment accessibility. A home-based or hybrid (ie, home and clinic) treatment modality was preferred. Conclusions: Patients and clinicians considered bWell-D interesting, acceptable, and potentially feasible, and provided suggestions to enhance its real-world applicability. The inclusion of end-user feedback is encouraged when developing future VR programs for clinical purposes. ; Peer reviewed: Yes ; NRC publication: Yes
نوع الوثيقة: article in journal/newspaper
وصف الملف: text
اللغة: English
تدمد: 2291-9279
Relation: JMIR Serious Games, Volume: 11, Publication date: 2023-04-07, Pages: 1–16
DOI: 10.2196/43904
الاتاحة: https://doi.org/10.2196/43904
https://nrc-publications.canada.ca/eng/view/ft/?id=e05dbd27-03df-49e8-8251-fbeab0399a6c
https://nrc-publications.canada.ca/eng/view/object/?id=e05dbd27-03df-49e8-8251-fbeab0399a6c
https://nrc-publications.canada.ca/fra/voir/objet/?id=e05dbd27-03df-49e8-8251-fbeab0399a6c
Rights: Creative Commons Attribution 4.0 International (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/) ; Creative Commons Attribution 4.0 International (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/deed.fr)
رقم الانضمام: edsbas.645DDD4C
قاعدة البيانات: BASE
الوصف
تدمد:22919279
DOI:10.2196/43904