التفاصيل البيبلوغرافية
العنوان: |
Cinematic Virtual Reality: The Paradox of the Omniscient Viewer in Omnidirectional Space versus Artistic Authorial Control |
المؤلفون: |
Haqshenas, Media |
المصدر: |
Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Vol. 37 No. 46 (2024): Censorship in Film and Audio-Visual Media; 393–404 ; Images. The International Journal of European Film, Performing Arts and Audiovisual Communication; Tom 37 Nr 46 (2024): Censorship in Film and Audio-Visual Media; 393–404 ; 2720-040X ; 1731-450X |
بيانات النشر: |
Adam Mickiewicz University Poznan |
سنة النشر: |
2024 |
المجموعة: |
Adam Mickiewicz University in Poznań: PRESSto / Uniwersytet im. Adama Mickiewicza w Poznaniu |
مصطلحات موضوعية: |
virtual reality (VR), cinematic virtual reality, VR film, 360-degree film, field of view (FOV), space, point of view (POV), narrative, plot |
الوصف: |
The future of audio-visual storytelling might transcend the limits of the screen, allowing the spectator to enter the story or even become the protagonist around whom the story unfolds. This could lead to an art form that fundamentally changes our media consumption habits. My overall research question in this paper examines whether virtual reality (VR), specifically the cinematic virtual reality genre, will become the next defining audio-visual medium. I approach this inquiry as an open question, attempting to identify distinct aesthetics of cinematic VR that sets it apart from cinema. The goal is to equip creators aspiring to produce narrative VR experiences with a comprehensive understanding of not only the possibilities but also the challenges involved in this format, as the title implies. ; The future of audio-visual storytelling might transcend the limits of the screen, allowing the spectator to enter the story or even become the protagonist around whom the story unfolds. This could lead to an art form that fundamentally changes our media consumption habits. My overall research question in this paper examines whether virtual reality (VR), specifically the cinematic virtual reality genre, will become the next defining audio-visual medium. I approach this inquiry as an open question, attempting to identify distinct aesthetics of cinematic VR that sets it apart from cinema. The goal is to equip creators aspiring to produce narrative VR experiences with a comprehensive understanding of not only the possibilities but also the challenges involved in this format, as the title implies. |
نوع الوثيقة: |
article in journal/newspaper |
وصف الملف: |
application/pdf |
اللغة: |
English |
Relation: |
http://pressto.amu.edu.pl/index.php/i/article/view/45566/37526; http://pressto.amu.edu.pl/index.php/i/article/view/45566 |
الاتاحة: |
http://pressto.amu.edu.pl/index.php/i/article/view/45566 |
Rights: |
Prawa autorskie (c) 2024 Media Haqshenas ; https://creativecommons.org/licenses/by/4.0/deed.pl |
رقم الانضمام: |
edsbas.4B09FF63 |
قاعدة البيانات: |
BASE |