Academic Journal

Adaptive tessellation of NURBS surfaces

التفاصيل البيبلوغرافية
العنوان: Adaptive tessellation of NURBS surfaces
المؤلفون: Espino, F. J., Bóo, M., Amor, M., Bruguera, J. D.
المساهمون: Skala, Václav
بيانات النشر: UNION Agency – Science Press
سنة النشر: 2003
المجموعة: University of West Bohemia Digital Library / Digitální knihovna Západočeské univerzity v Plzni
مصطلحات موضوعية: teselace, vykreslování, NURBS, povrch, tesellation, rendering, surface
الوصف: NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduced amount of data needed for representation. For real-time visualization, tessellation algorithms are needed, as they make use of the actual graphics hardware through the conversion of surfaces to triangle meshes. The existent algorithms for tessellation are only partially adaptive because the tessellation inside each part of the surface is uniform (non adaptive). We propose an algorithm that generates a mesh of triangles from a NURBS representation of the scene in a fully adaptive way, that is, the resolution is locally selected in such a way that the number of triangles to be processed is minimized without reducing the quality of the nal image.
نوع الوثيقة: article in journal/newspaper
وصف الملف: 8 s.; application/pdf
اللغة: English
تدمد: 1213-6972
Relation: Journal of WSCG; Journal of WSCG. 2003, vol. 11, no. 1-3.; http://wscg.zcu.cz/wscg2003/Papers_2003/H19.pdf; http://hdl.handle.net/11025/1638
الاتاحة: http://hdl.handle.net/11025/1638
http://wscg.zcu.cz/wscg2003/Papers_2003/H19.pdf
Rights: © UNION Agency – Science Press ; openAccess
رقم الانضمام: edsbas.4707F085
قاعدة البيانات: BASE