Dissertation/ Thesis

Real-time foveated rendering in virtual reality for ray-tracing ; Αλγόριθμοι γραφικής σε πραγματικό χρόνο βασισμένοι σε παρακολούθηση ματιού σε εικονική πραγματικότητα (ray tracing)

التفاصيل البيبلوغرافية
العنوان: Real-time foveated rendering in virtual reality for ray-tracing ; Αλγόριθμοι γραφικής σε πραγματικό χρόνο βασισμένοι σε παρακολούθηση ματιού σε εικονική πραγματικότητα (ray tracing)
المؤلفون: Πολυχρονακης Ανδρεας http://users.isc.tuc.gr/~apolychronakis, Polychronakis Andreas http://users.isc.tuc.gr/~apolychronakis
المساهمون: Μανια Αικατερινη, Mania Aikaterini, Δεληγιαννακης Αντωνιος, Deligiannakis Antonios, Μπαλας Κωστας, Balas Costas, Επιβλέπων: Μανια Αικατερινη, Advisor: Mania Aikaterini, Μέλος επιτροπής: Δεληγιαννακης Αντωνιος, Committee member: Deligiannakis Antonios, Μέλος επιτροπής: Μπαλας Κωστας, Committee member: Balas Costas
بيانات النشر: :Σχολή Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών
:School of Electrical and Computer Engineering
سنة النشر: 2020
المجموعة: Technical University of Crete: Institutional Repository / Πολυτεχνείο Κρήτης: Ιδρυματικό Αποθετήριο
مصطلحات موضوعية: Αλγόριθμοι γραφικής, Virtual reality
الوصف: Summarization: Τhe goal of this thesis is the development of software supporting 3D photorealistic graphics for Virtual or Augmented Reality environments. Foveated rendering utilizes an eye tracker embedded in a Virtual Reality headset to produce images with progressively less detail in the peripheral vision located outside the zone gazed by the fovea, based on eye tracking input. By doing that, the computational cost of rendering is reduced without any noticeable change of image quality. The ray-tracing algorithm produces superior rendering quality compared to rasterization, however, its computational cost is high because of intense ray intersection calculations with the 3D scene. Real-time ray-tracing is challenging. We propose a ray-tracing rendering pipeline for which we apply foveated rendering so that a higher frame rate without perceived reduction in quality. This is achieved by using Nvidia newest generation of graphic process unit card, the RTX 2060, and OptiX software to have the highest available performance for ray tracing. Arrington Research's Viewpoint EyeTracker embedded in the NVIS SX111 VR Head Mounted Display monitored gaze position in real-time. In our work, we take advantage of the eye tracking capabilities of our HMD to separate the center of the user's field of view from the periphery. We then reduce the sampling done using ray tracing in the periphery, taking samples for only a smaller amount of pixels. Next, we duplicate neighboring pixels to cover all blank spots using the information of our closest neighbors. Finally, we use Gaussian blurring to cover all the imperfections in the recreated frame. Evaluations and user tests show that our method achieves real-time frame rates, while visual differences compared to fully rendered images are hardly perceivable. Our approach, therefore, achieves foveated real time ray-tracing as displayed in a binocularly eye-tracked Head Mounted Display, for complex 3D scenes, without any perceived visual differences compared to full scale ray-tracing. Such ...
نوع الوثيقة: bachelor thesis
وصف الملف: application/pdf
اللغة: English
Relation: info:eu-repo/grantAgreement/EC/FP7/246686; http://purl.tuc.gr/dl/dias/29062D27-DB09-4147-8B6E-B5AFBA904DD6
DOI: 10.26233/heallink.tuc.84597
الاتاحة: http://purl.tuc.gr/dl/dias/29062D27-DB09-4147-8B6E-B5AFBA904DD6
https://doi.org/10.26233/heallink.tuc.84597
Rights: info:eu-repo/semantics/openAccess ; License: http://creativecommons.org/licenses/by/4.0/
رقم الانضمام: edsbas.1D682012
قاعدة البيانات: BASE
الوصف
DOI:10.26233/heallink.tuc.84597