Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm

التفاصيل البيبلوغرافية
العنوان: Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
المؤلفون: Tessa Plooijer, Joost Asselbergs, Marit Sijbrandij, Kfir Oved, Simone Eltink, Job Merkies, Pim Cuijpers, Evert Hoogendoorn, Lara Olie, Heleen Riper
المساهمون: VU University medical center, Psychiatry, APH - Mental Health, APH - Global Health, Clinical Psychology, Clinical, Neuro- & Developmental Psychology
المصدر: Asselbergs, J, Sijbrandij, M, Hoogendoorn, E, Cuijpers, P, Olie, L, Oved, K, Merkies, J, Plooijer, T, Eltink, S & Riper, H 2018, ' Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm ', European Journal of Psychotraumatology, vol. 9, no. 1, 1424447 . https://doi.org/10.1080/20008198.2018.1424447
European Journal of Psychotraumatology, 9(1):1424447. Co-Action Publishing
European Journal of Psychotraumatology, 9(1):1424447, 1-15. Co-Action Publishing
European Journal of Psychotraumatology
Asselbergs, J, Sijbrandij, M, Hoogendoorn, E, Cuijpers, P, Olie, L, Oved, K, Merkies, J, Plooijer, T, Eltink, S & Riper, H 2018, ' Development and testing of TraumaGameplay: An iterative experimental approach using the trauma film paradigm. ', European Journal of Psychotraumatology, vol. 9, no. 1, 1424447, pp. 1-15 . https://doi.org/10.1080/20008198.2018.1424447
European Journal of Psychotraumatology, Vol 9, Iss 1 (2018)
بيانات النشر: Informa UK Limited, 2018.
سنة النشر: 2018
مصطلحات موضوعية: 050103 clinical psychology, 移动, lcsh:RC435-571, 早期干预, 闯入, 干预, intrusions, Article, 050105 experimental psychology, Juego serio, Intrusion, prevention, Móvil Aplicación, Emotionality, lcsh:Psychiatry, Emotional memory, 严肃游戏, 0501 psychology and cognitive sciences, Serious game, •TraumaGameplay is a serious-gaming app, designed to reduce intrusions shortly after trauma and prevent posttraumatic stress disorder (PTSD).•This study tested whether TraumaGameplay, shortly after a trauma film, reduced intrusions among healthy volunteers.•TraumaGameplay did not reduce intrusion frequency, nor did it reduce memory’s vividness and emotionality.•Further development and testing of gaming apps to prevent intrusions is needed, Basic Research Article, Recall, Working memory, 05 social sciences, Significant difference, mobile application, 移动应用, Experimental research, early intervention, Posttraumatic stress, Prevención, posttraumatic stress disorder, 创伤后应激障碍, IntervencióN Rápida, Trastorno de estrés Postraumático, Intrusiones, Psychology, Clinical psychology
الوصف: Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory’s vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general.
تدمد: 2000-8066
2000-8198
DOI: 10.1080/20008198.2018.1424447
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e39011e38163eb90808d008f8c6daf7b
https://doi.org/10.1080/20008198.2018.1424447
Rights: OPEN
رقم الانضمام: edsair.doi.dedup.....e39011e38163eb90808d008f8c6daf7b
قاعدة البيانات: OpenAIRE
الوصف
تدمد:20008066
20008198
DOI:10.1080/20008198.2018.1424447