Virtual Worlds and the 3D Web – Time for Convergence?

التفاصيل البيبلوغرافية
العنوان: Virtual Worlds and the 3D Web – Time for Convergence?
المؤلفون: Alan Miller, Hussein Bakri, Iain Oliver, Colin Allison
المساهمون: Colin Allison, Morgado, Leonel, Pirker, Johanna, Beck, Dennis, Richter, Jonathon, Guetl, Christian, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies
المصدر: Communications in Computer and Information Science ISBN: 9783319417684
iLRN
بيانات النشر: Springer International Publishing, 2016.
سنة النشر: 2016
مصطلحات موضوعية: QA75, LB2300, LB2300 Higher Education, Computer Networks and Communications, Computer science, QA75 Electronic computers. Computer science, NDAS, 02 engineering and technology, Metaverse, World Wide Web, Critical mass (sociodynamics), Web page, 0202 electrical engineering, electronic engineering, information engineering, Multi-user Virtual World, VRML, 3D Web, 05 social sciences, 050301 education, 020206 networking & telecommunications, computer.file_format, X3D, Computer Graphics and Computer-Aided Design, Web-based Virtual World, Computer Science Applications, Human-Computer Interaction, Cultural heritage, Hardware and Architecture, Convergence (relationship), 0503 education, computer, Software
الوصف: Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational practice, supporting exploratory learning and generating true engagement. However, when compared with the way educational activities have flourished through the use of the constantly evolving WWW, MUVW learning environments remain a relatively obscure niche. Since the advent and promise of Second Life more than twelve years ago there has been no critical mass reached and no movement towards standardisation. Concomitantly, the 3D Web has emerged as a recognisable if loosely defined concept. With the advent of technologies such as WebGL and a plethora of plug-in 3D viewers for web browsers, the question arises: will MUVWs converge with the 3D Web? If so, can existing educational content be migrated to the 3D Web for mass dissemination? The paper contributes a survey of 3D Web and MUVW terms, concepts, technologies and projects, illustrating their similarities, their value for education and discusses the likelihood of convergence. The survey is complemented by a cultural heritage case study of Unity 3D support for the deployment of virtual worlds in web browsers using two different approaches. Postprint
وصف الملف: application/pdf
ردمك: 978-3-319-41768-4
DOI: 10.1007/978-3-319-41769-1_3
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aad47fcfe4db2a19456fb951a84a21a4
https://doi.org/10.1007/978-3-319-41769-1_3
Rights: OPEN
رقم الانضمام: edsair.doi.dedup.....aad47fcfe4db2a19456fb951a84a21a4
قاعدة البيانات: OpenAIRE
الوصف
ردمك:9783319417684
DOI:10.1007/978-3-319-41769-1_3