Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go players

التفاصيل البيبلوغرافية
العنوان: Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go players
المؤلفون: Jeroen S. Lemmens, Ilse A.M. Weergang
المساهمون: Youth & Media Entertainment (ASCoR, FMG)
المصدر: Entertainment Computing, 45:100548. Elsevier
بيانات النشر: Elsevier, 2023.
سنة النشر: 2023
مصطلحات موضوعية: Human-Computer Interaction, Software
الوصف: Pokémon Go (2016) not only enjoys tremendous worldwide appeal among players, the game has also captivated the scientific community. The aim of this study was to examine the characteristics and motivations of hardcore Pokémon Go players by analyzing self-reported data from 1630 trainers of level 25 and higher. There were more female players in our sample, yet males played more and showed more progress in the game. In general, the need for in-game relatedness was the strongest predictor of playing, followed by the need for in-game competence. Male players showed stronger in-game motivational needs for relatedness and competence, whereas female players were more strongly motivated by a need for autonomy. The needs for relatedness and competence predicted spending on microtransactions, whereas the need for autonomy did not. Depending on the measure for gaming disorder, between 1% and 9% of these core players met the diagnostic criteria. Gaming disorder was also related to social anxiety and increased spending on in-game microtransactions.
وصف الملف: application/pdf
اللغة: English
تدمد: 1875-953X
1875-9521
DOI: 10.1016/j.entcom.2023.100548
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7109fa9cc599eda7a77b2e00b3753941
https://doi.org/10.1016/j.entcom.2023.100548
Rights: OPEN
رقم الانضمام: edsair.doi.dedup.....7109fa9cc599eda7a77b2e00b3753941
قاعدة البيانات: OpenAIRE
الوصف
تدمد:1875953X
18759521
DOI:10.1016/j.entcom.2023.100548