التفاصيل البيبلوغرافية
العنوان:
Real-time visualization of large textured terrains
المؤلفون:
Anders Brodersen
المصدر:
GRAPHITE
بيانات النشر:
ACM, 2005.
سنة النشر:
2005
مصطلحات موضوعية:
Texture atlas , Texture compression , Parallel rendering , business.industry , Computer science , Graphics hardware , ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION , Software rendering , Scientific visualization , Terrain , Terrain rendering , 3D rendering , Real-time rendering , Rendering (computer graphics) , Computer graphics (images) , Computer vision , Artificial intelligence , Tiled rendering , business , Alternate frame rendering , Texture memory , Texture mapping , Level of detail , ComputingMethodologies_COMPUTERGRAPHICS
الوصف:
In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement.
DOI:
10.1145/1101389.1101477
URL الوصول:
https://explore.openaire.eu/search/publication?articleId=doi_________::a2bd4e69efdf3d0b3fa4047fdf2ba921 https://doi.org/10.1145/1101389.1101477
رقم الانضمام:
edsair.doi...........a2bd4e69efdf3d0b3fa4047fdf2ba921
قاعدة البيانات:
OpenAIRE