Real-time visualization of large textured terrains

التفاصيل البيبلوغرافية
العنوان: Real-time visualization of large textured terrains
المؤلفون: Anders Brodersen
المصدر: GRAPHITE
بيانات النشر: ACM, 2005.
سنة النشر: 2005
مصطلحات موضوعية: Texture atlas, Texture compression, Parallel rendering, business.industry, Computer science, Graphics hardware, ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION, Software rendering, Scientific visualization, Terrain, Terrain rendering, 3D rendering, Real-time rendering, Rendering (computer graphics), Computer graphics (images), Computer vision, Artificial intelligence, Tiled rendering, business, Alternate frame rendering, Texture memory, Texture mapping, Level of detail, ComputingMethodologies_COMPUTERGRAPHICS
الوصف: In this paper, we present a framework for real-time rendering of large scale terrains with texture maps larger than what the graphics hardware can display in a single texture. The presented system is compact and efficient, yet very simple and easy to implement.
DOI: 10.1145/1101389.1101477
URL الوصول: https://explore.openaire.eu/search/publication?articleId=doi_________::a2bd4e69efdf3d0b3fa4047fdf2ba921
https://doi.org/10.1145/1101389.1101477
رقم الانضمام: edsair.doi...........a2bd4e69efdf3d0b3fa4047fdf2ba921
قاعدة البيانات: OpenAIRE