التفاصيل البيبلوغرافية
العنوان: |
虚拟现实技术在神经运动康复中的应用综述. (Chinese) |
Alternate Title: |
Review of the Application of Virtual Reality in Neuromotor Rehabilitation. (English) |
المؤلفون: |
萧演清, 白洪铭, 郑佳, 李中原, 李晓光, 郝爱民, 高阳 |
المصدر: |
Journal of Computer-Aided Design & Computer Graphics / Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao; Sep2024, Vol. 36 Issue 9, p1311-1327, 17p |
Abstract (English): |
As a typical cross-application between medicine and industry, the study of motion rehabilitation technology based on virtual reality (VR) has attracted more and more scholars’ attention recently . Based on the review of relevant research work, this paper firstly analyzes three starting points for VR technology to improve motor nerve function: first, VR is used to optimize the motor imagination effect; second, virtual environment can provide repetitive task training; third, virtual learning tasks are transferred to the real environment. Then, it summarizes three core elements that should be considered when designing virtual rehabilitation environment: visual presentation of movement, immediate behavioral feedback mechanism, and rich contextual information. The latest applications of VR in the rehabilitation of neurological injuries such as stroke and spinal cord injury are then reviewed, and the clinical potential and initial results of VR rehabilitation technology were demonstrated. Finally, the core problems faced by VR of neurological rehabilitation are summarized: In-depth understanding of the key influence mechanism of various sensory information in VR in the neural process is the key to fully explore the potential of VR technology. The purpose of this review is to provide theoretical support and technical reference for the clinical application and research of VR in the field of neurorehabilitation. [ABSTRACT FROM AUTHOR] |
Abstract (Chinese): |
作为典型的医工交叉应用, 基于虚拟现实 (VR) 的运动康复技术研究近年来获得了越来越多学者的关注. 通 过对近年来相关研究工作的梳理总结, 首先分析了 VR 技术改善运动神经功能的 3 个出发点: 一是利用 VR 优化运动 想象效果, 二是虚拟环境可提供重复性任务训练, 三是虚拟学习任务向现实世界中的迁移. 随后, 总结了设计虚拟康 复环境时所需考虑的 3 个核心要素: 运动的可视化呈现、即时的行为反馈机制和丰富的上下文信息. 接着, 回顾了虚 拟现实在脑卒中及脊髓损伤等神经损伤康复中的最新应用进展, 展示了 VR 康复技术的临床潜力和初步成效. 最后, 归纳总结了虚拟现实在神经康复应用中面临的核心问题: 深入理解 VR 中各种感官信息在产生神经过程中的关键影 响机制, 是充分发掘 VR 技术应用潜力的关键所在. 综述旨在为虚拟现实在神经运动康复领域的临床应用与实验研 究提供理论支撑与技术参考. [ABSTRACT FROM AUTHOR] |
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قاعدة البيانات: |
Complementary Index |