Academic Journal

Chemistry Education Board Game Based on Cognitive Mechanism: Multi-Dimensional Evaluation of Learners' Knowledge Acquisition, Flow and Playing Experience of Board Game Materials

التفاصيل البيبلوغرافية
العنوان: Chemistry Education Board Game Based on Cognitive Mechanism: Multi-Dimensional Evaluation of Learners' Knowledge Acquisition, Flow and Playing Experience of Board Game Materials
اللغة: English
المؤلفون: Cheng-Tai Li, Huei-Tse Hou (ORCID 0000-0003-1783-8830), Wei-Shen Lin
المصدر: Research in Science & Technological Education. 2024 42(3):699-719.
الاتاحة: Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Peer Reviewed: Y
Page Count: 21
تاريخ النشر: 2024
نوع الوثيقة: Journal Articles
Reports - Research
Education Level: Junior High Schools
Middle Schools
Secondary Education
Elementary Education
Grade 8
Descriptors: Foreign Countries, Junior High School Students, Grade 8, Chemistry, Science Instruction, Educational Games, Game Based Learning, Instructional Materials, Epistemology, Information Transfer, Schemata (Cognition), Science Achievement, Learner Engagement
مصطلحات جغرافية: Taiwan
DOI: 10.1080/02635143.2022.2125505
تدمد: 0263-5143
1470-1138
مستخلص: Background: Educational board games have been receiving attention from educators in recent years. Designing the rules of board games based on cognitive theory, and further analysing educational board games from more dimensions are important issues that warrant further study. Purpose: The research designed a board game called Chemistry Story to promote students' learning of the concept of element combination in chemical substances. The design of the cognitive mechanism of the board game was based on three cognitive design principles, namely schema connection theory, attention, and cognitive scaffolding. Sample: The participants were 48 eighth-grade students in Taiwan. Their average age was 13.8. Design and methods: A one-group pretest-posttest design was adopted. The research explored students' learning achievement, flow, and acceptance after using this board game for learning. Moreover, this research analysed the differences in students' flow while playing with game components made of different materials (paper, wood, and plastic), and explored the relationship with learning achievement, perceived usefulness, and perceived ease of use. Results: The results showed that students' concept of element combination in chemical substances improved through playing this board game. In addition, students had considerable engagement and acceptance of the board game's learning activities with the game components made of different materials. The results of the correlation analysis showed that students with low academic achievement were more likely to feel that Chemistry Story was helpful to their studies. It was also found that the wooden material components brought a better sense of engagement and game acceptance. Conclusion: When designing educational board game products, we should not only consider the target knowledge of the board game and the design of the game mechanism, but also consider the students' feelings about the materials used to make the components, and choose materials that can bring students a better learning experience, so as to enhance the positive influence on their learning.
Abstractor: As Provided
Entry Date: 2024
رقم الانضمام: EJ1437619
قاعدة البيانات: ERIC