Interaction Design Applied to the Design of Sensory Integration Experiences

التفاصيل البيبلوغرافية
العنوان: Interaction Design Applied to the Design of Sensory Integration Experiences
المؤلفون: Teixeira, Tiago Leonardo Aguiar
المساهمون: Barreto, Mary Alejandra Luiz, DigitUMa
سنة النشر: 2023
مصطلحات موضوعية: Transtorno do espectro autista, Design de jogos, Design de interação, Tratamento de resposta pivotal, Descriminação condicional, Design de experiência do utilizador, Autism spectrum disorder, Game design, Interaction design, Pivotal response treatment, Conditional discrimination, User experience design, International Master of Interactive Media Design, Faculdade de Ciências Exatas e da Engenharia
الوصف: Therapies and treatments for autistic children have always been a challenging to set up due to the difficulty of diagnosing properly their difficulties and correctly addressing these. In fact, the spectrum comprehension changed over the years to a more accurate diagnosis. Thus, nowadays, treatments are more successful. Autism Spectrum Disorder (ASD) is a complex neurological disor der that information processing, social interaction, and communication. Attending to multiple cues present in the environment is demanding and might lead to a child not responding to a stimulus which, according to some researchers, might be a central aspect of ASD. Play-based therapies (gamification) have been one of the most fortunate approaches in achieving better results in developing cognitive and motor skills. Autistic children are increasingly exposed to technology in their daily lives, and digital games have been yielding more impact in this area since the last decade. In fact, studies demonstrate that autistic children engage more easily with technology than with people because of their impairments. Designing games for autistic children can be challenging, since as users, they may process information differently compared to a typically developing child. Therefore, many factors must be considered and conceptualized with their difficulties in mind (e.g., colors, sounds, mechanics, interface, levels) to keep the user engaged in the task. Since autistic children are interested in technology, video games might be a promising way of multiple cue treatment and developing their cognitive skills.
وصف الملف: application/pdf
اللغة: English
الاتاحة: http://hdl.handle.net/10400.13/5423
Rights: open access
رقم الانضمام: rcaap.com.digituma.digituma.uma.pt.10400.13.5423
قاعدة البيانات: RCAAP