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1Academic Journal
المساهمون: Department of Education, Maker@STEAM, Maker culture, Design learning and Technology (MaDe), Faculty Common Matters (Faculty of Education)
مصطلحات موضوعية: Educational sciences, Knowledge-creating learning, Maker-centered learning, Knowledge creation, Epistemic practices, Sociomateriality, Epistemic objects
وصف الملف: application/pdf
Relation: This work has been funded by the Strategic Research Council of the Academy of Finland (project number 312527). Open-access funding was provided by the University of Helsinki.; http://hdl.handle.net/10138/577959; 85196499451; 001251790000001
الاتاحة: http://hdl.handle.net/10138/577959
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2Academic Journal
المؤلفون: Laakso, Noora L., Korhonen, Tiina S., Hakkarainen, Kai P. J.
المساهمون: Department of Education, The Academic Outreach Network, Maker@STEAM, Maker culture, Design learning and Technology (MaDe), University Management
مصطلحات موضوعية: Educational sciences, Collaborative learning, Game design, Game making, Interdisciplinary projects, Knowledge-creating learning, EDUCATIONAL GAME, SCHOOL, SKILLS, TECHNOLOGY, CLASSROOM, ICT
Time: 21st century skills
وصف الملف: application/pdf
Relation: Laakso , N L , Korhonen , T S & Hakkarainen , K P J 2021 , ' Developing students' digital competences through collaborative game design ' , Computers & Education , vol. 174 , 104308 . https://doi.org/10.1016/j.compedu.2021.104308; ORCID: /0000-0003-3507-7537/work/101724232; ORCID: /0000-0003-2875-4915/work/101726153; ORCID: /0000-0002-7936-2439/work/127508778; http://hdl.handle.net/10138/335455; e110e4fe-3cb4-4965-a5e1-06a3e06f14e6; 000696932400005
الاتاحة: http://hdl.handle.net/10138/335455
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3Academic Journal
المساهمون: Maker@STEAM, Department of Education, Maker culture, Design learning and Technology (MaDe)
مصطلحات موضوعية: Co-invention, Collaborative making, Epistemic object, Knowledge-creating learning, Sociomateriality, Teamwork, TECHNOLOGY, DESIGN, PERSPECTIVE, Educational sciences
وصف الملف: application/pdf
Relation: Open access funding provided by University of Helsinki including Helsinki University Central Hospital.; Riikonen , S , Seitamaa-Hakkarainen , P & Hakkarainen , K 2020 , ' Bringing maker practices to school : tracing discursive and materially mediated aspects of student teams' collaborative making processes ' , International Journal of Computer-Supported Collaborative Learning , vol. 15 , no. 3 , pp. 319-349 . https://doi.org/10.1007/s11412-020-09330-6; ORCID: /0000-0003-3507-7537/work/80944311; ORCID: /0000-0001-7493-7435/work/80944501; ORCID: /0000-0003-3689-7967/work/80947289; http://hdl.handle.net/10138/319580; d718d075-4992-47bf-bc3e-e46e89853185; 000566857200001
الاتاحة: http://hdl.handle.net/10138/319580
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4Academic Journal
المؤلفون: Riikonen, Sini Maarit, Kangas, Kaiju, Kokko, Sirpa, Korhonen, Tiina, Hakkarainen, Kai, Seitamaa-Hakkarainen, Pirita
المصدر: Design and Technology Education: An International Journal; Vol. 25 No. 2 (2020): Design and Technology Education: An International Journal; 29-49 ; 1360-1431
مصطلحات موضوعية: Design-based research, digital fabrication, knowledge-creating learning, maker-centered learning, pedagogical infrastructures, socio-digital practices, socio-digital technologies
وصف الملف: application/pdf
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5
المؤلفون: Kai Hakkarainen, Pirita Seitamaa-Hakkarainen, Sini Riikonen
المساهمون: Maker@STEAM, Department of Education, Maker culture, Design learning and Technology (MaDe)
مصطلحات موضوعية: Cooperative learning, Knowledge management, Epistemic object, Computer science, Process (engineering), media_common.quotation_subject, Co-invention, Tracing, Knowledge-creating learning, Education, DESIGN, Sociomateriality, 0501 psychology and cognitive sciences, TECHNOLOGY, PERSPECTIVE, media_common, Teamwork, business.industry, 4. Education, 05 social sciences, Perspective (graphical), Educational technology, 050301 education, Collaborative making, Object (philosophy), Human-Computer Interaction, Embodied cognition, 516 Educational sciences, business, 0503 education, 050104 developmental & child psychology
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6
المؤلفون: Noora Lumilla Laakso, Tiina Korhonen, Kai Hakkarainen
المساهمون: Department of Education, The Academic Outreach Network, Maker@STEAM, Maker culture, Design learning and Technology (MaDe), University Management
المصدر: Computers & Education. 174:104308
مصطلحات موضوعية: Game design, 21st century skills, General Computer Science, Interdisciplinary projects, 050109 social psychology, Knowledge-creating learning, CLASSROOM, Education, Comprehensive school, Game making, Mathematics education, TECHNOLOGY, 0501 psychology and cognitive sciences, Digital artifact, 4. Education, Learning environment, 05 social sciences, 050301 education, Collaborative learning, Informal learning, Knowledge sharing, EDUCATIONAL GAME, ICT, SCHOOL, SKILLS, 516 Educational sciences, Psychology, 0503 education
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7
المؤلفون: Hakkarainen, Kai Pekka, Wires, Susanna, Keskinen, Jenni, Paavola, Sami, Pohjola, Pasi, Lonka, Kirsti, Pyhalto, Kirsi
المصدر: WOS
مصطلحات موضوعية: collective doctoral education, academic practice, knowledge-creating learning, personal agency, object-related agency, distributed agency, cutting-edge research
وصف الملف: 83-100
Relation: STUDIES IN CONTINUING EDUCATION; 36; AE4WV; http://www.julkari.fi/handle/10024/116375; WOS:000333987900006