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    Dissertation/ Thesis

    المؤلفون: Chiarandini, Luca

    المساهمون: University/Department: Universitat Pompeu Fabra. Departament de Tecnologies de la Informació i les Comunicacions

    Thesis Advisors: Baeza-Yates, Ricardo, Jaimes Larrarte, Alejandro

    المصدر: TDX (Tesis Doctorals en Xarxa)

    وصف الملف: application/pdf

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    Conference
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    Academic Journal
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    Academic Journal
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    Academic Journal

    المصدر: Contratexto; No. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 183-202 ; Contratexto; Núm. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 183-202 ; Contratexto; n. 41 (2024): Comunicación y salud para el cambio de comportamiento en el contexto digital; 183-202 ; 1993-4904 ; 1025-9945 ; 10.26439/contratexto2024.n41

    وصف الملف: application/pdf; text/html

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    Academic Journal

    المصدر: TecnoLógicas; Vol. 27 No. 60 (2024); e2958 ; TecnoLógicas; Vol. 27 Núm. 60 (2024); e2958 ; 2256-5337 ; 0123-7799

    وصف الملف: application/pdf

    Relation: https://revistas.itm.edu.co/index.php/tecnologicas/article/view/2958/3226; N. Oxman, “Age of Entanglement,” Journal of Design and Science, Jan. 2016. https://doi.org/10.21428/7e0583ad; I. Khait et al., “Sounds emitted by plants under stress are airborne and informative,” Cell, vol. 186, no. 7, pp. 1328–1336, Mar. 2023. https://doi.org/10.1016/j.cell.2023.03.009; A. L. Cantera, “Biopoéticas: convergencias artísticas interespecie,” Journal of Artistic Research, no. 27, 2022. https://www.researchcatalogue.net/view/949972/949973; M. Filimowicz, and V. Tzankova, New directions in third wave human-computer interaction: volume 1-technologies, M. Filimowicz, and V. Tzankova, Eds., Cham: Springer International Publishing, 2018. https://link.springer.com/book/10.1007/978-3-319-73356-2; F. F. Mueller et al., “Next steps for human-computer integration,” in Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: Association for Computing Machinery, 2020, pp. 1–15. https://doi.org/10.1145/3313831.3376242; A. Rodriguez, and A. Fernandez, “A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)” in Human-Computer Interaction. HCI-COLLAB 2023. Communications in Computer and Information Science, P. H. Ruiz, V. Agredo-Delgado, and A. Mon, Eds., Cham: Springer Nature Switzerland, 2024, pp. 1–15. https://doi.org/10.1007/978-3-031-57982-0_1; E. Stefanidi et al., “Literature Reviews in HCI: A Review of Reviews,” in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, New York, NY, USA: Association for Computing Machinery, 2023, pp. 1-24. https://doi.org/10.1145/3544548.3581332; J. O. Wobbrock, and J. A. Kientz, “Research contributions in human-computer interaction,” Interactions, vol. 23, no. 3, pp. 38–44, Apr. 2016. https://doi.org/10.1145/2907069; D. J. Gunkel, “The relational turn: third wave HCI and phenomenology,” in New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies. Human–Computer Interaction Series, M. Filimowicz, and V. Tzankova, Eds., Cham: Springer International Publishing, 2018, pp. 11–24., https://doi.org/10.1007/978-3-319-73356-2_2; P. Dourish, Where the action is: the foundations of embodied interaction, Cambridge, Massachusetts, EE. UU: The MIT Press, 2001. https://doi.org/10.7551/mitpress/7221.001.0001; P. Varsani, R. Moseley, S. Jones, C. James-Reynolds, E. Chinellato, and J. C. Augusto, “Sensorial computing,” in New Directions in Third Wave Human-Computer Interaction: Volume 1-Technologies, M. Filimowicz, and V. Tzankova, Eds., Cham: Springer International Publishing, 2018, pp. 265–284. https://doi.org/10.1007/978-3-319-73356-2_15; Y. Rogers, HCI theory: classical, modern, and contemporary, 1st ed. Cham: Springer, 2012. https://doi.org/https://doi.org/10.1007/978-3-031-02197-8; M. Schraefel, A. Tabor, and J. Andres, “Inbodied Interaction 102: Understanding the Selection and Application of Non-invasive Neuro-physio Measurements for Inbodied Interaction Design” in Extended Abstracts of CHI 2020, 2020, pp. 1–5. https://doi.org/10.1145/3334480.3375055; E. A. Edmonds, “Human Computer Interaction, art and experience,” in Interactive experience in the digital age: evaluating new art practice, L. Candy, and S. Ferguson, Eds., Cham: Springer International Publishing, 2014, pp. 11–23. https://doi.org/10.1007/978-3-319-04510-8_2; E. Edmonds, “The art of interaction,” Digital Creativity, vol. 21, no. 4, pp. 257–264, Apr. 2010. https://doi.org/10.1080/14626268.2010.556347; P. A. Fishwick, “Software aesthetics: From text and diagrams to interactive spaces,” International Journal of Arts and Technology, vol. 1, no. 1, pp. 90–101, Aug. 2008. https://doi.org/10.1504/IJART.2008.019884; M. Jeon, R. Fiebrink, E. A. Edmonds, and D. Herath, “From rituals to magic: Interactive art and HCI of the past, present, and future,” International Journal of Human-Computer Studies, vol. 131, pp. 108–119, Nov. 2019. https://doi.org/10.1016/j.ijhcs.2019.06.005; E. Hutchins, Cognition in the Wild. Cambridge, MA, USA: The MIT Press, 1996. https://mitpress.mit.edu/9780262581462/; C. M. MacDonald et al., “Editorial: Teaching and learning human–computer interaction (HCI): current and emerging practices,” Frontiers in Computer Science, vol. 5, Apr. 2023. https://doi.org/10.3389/fcomp.2023.1188680; G. Fischer, “Turning breakdowns into opportunities for creativity,” Knowledge-Based Systems, vol. 7, no. 4, pp. 221–232, Dec. 1994. https://doi.org/10.1016/0950-7051(94)90033-7; N. C. Ebeltoft, and E. E. Beck, “Breakdowns and breakthroughs. Handling challenging moments in university teaching,” Studies in Higher Education, vol. 48, no. 9, pp. 1399–1410, May. 2023. https://doi.org/10.1080/03075079.2023.2199768; P. Benavidez Ortiz, “Ergonomias subversivas. Sistema Enactivo de Percepción de la Discapacidad,” M.S. tesis, Universidad Nacional de Tres de Febrero, Buenos Aires, Argentina, 2020. [Online]. Available: https://ergonomiassubversivas.com/; S. Benford, C. Greenhalgh, G. Giannachi, B. Walker, J. Marshall, and T. Rodden, “Uncomfortable user experience,” Communications of the ACM, vol. 56, no. 9, pp. 66–73, Sep. 2013. https://doi.org/10.1145/2500468.2500889; E. F. Churchill, A. Bowser, and J. Preece, “Teaching and learning human-computer interaction: past, present, and future,” interactions, vol. 20, no. 2, pp. 44–53, Mar. 2013. https://doi.org/10.1145/2427076.2427086; S. R. Klemmer, B. Hartmann, and L. Takayama, “How bodies matter: five themes for interaction design,” in Proceedings of the 6th conference on Designing Interactive systems, New York, NY, USA, 2006, pp. 140–149. https://doi.org/10.1145/1142405.1142429; T. H. Morris, “Experiential learning–a systematic review and revision of Kolb’s model,” Interactive Learning Environments, vol. 28, no. 8, pp. 1064–1077, Jan. 2019. https://doi.org/10.1080/10494820.2019.1570279; D. A. Schön, The reflective practitioner: how professionals think in action, 1st ed. New York, NY, USA: Routledge, 1968. https://www.taylorfrancis.com/books/mono/10.4324/9781315237473; D. A. Norman, The design of everyday things, revised and expanded edition. Cambridge, MA USA: The MIT Press, 2014. https://mitpress.mit.edu/9780262525671; M. Hassenzahl, M. Burmester, and F. Koller, “User experience is all there is,” i-com, vol. 20, no. 3, pp. 197–213, Nov. 2021. https://doi.org/10.1515/icom-2021-0034; R. K. Yin, Case study research and applications Design and methods, 6ta ed. Thousand Oaks, CA, USA: SAGE Publications, 2018. pp. 352. https://us.sagepub.com/en-us/nam/case-study-research-and-applications/book250150; UNTREF. “Maestría En Tecnología Y Estética De Las Artes Electrónicas.” mae.untref.edu.ar. Accessed: Apr. 20, 2023. [Online]. Available: https://mae.untref.edu.ar/es; Processing. “Welcome to Processing!” processing.org. Accessed: Apr. 20, 2023. [Online]. Available: https://processing.org//; Y. Visell, “Tactile sensory substitution: Models for enaction in HCI,” Interacting with Computers, vol. 21, no. 1–2, pp. 38–53, Jan. 2009. https://doi.org/10.1016/j.intcom.2008.08.004; J. von Uexkull, Andanzas por los mundos circundantes de los animales y los hombres, 1st ed. Buenos Aires: Editorial Cactus (in Spanish), 2016. https://editorialcactus.com.ar/libro/andanzas-por-los-mundos-circundantes-de-los-animales-y-los-hombres-von-uexkull/; P. Bach-Y-Rita, C. C. Collins, F. A. Saunders, B. White, and L. Scadden, “Vision Substitution by Tactile Image Projection,” Nature, vol. 221, no. 5184, pp. 963–964, Mar. 1969. https://doi.org/10.1038/221963a0; S. D. Novich, “Sound-to-touch sensory substitution and beyond,” Ph.D. dissertation, Rice University, Houston, Texas, 2015. [Online]. Available: https://hdl.handle.net/1911/88379; L. A. Jones, Haptics. Cambridge, MA, USA: MIT Press Essential Knowledge series, 2018. https://mitpress.mit.edu/9780262535809; C. Moussette, “Simple haptics: Sketching perspectives for the design of haptic interactions,” Ph. D. dissertation, Umeå Institute of Design, Östra, Strandgatan, 2012. [Online]. Available: https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A558987&dswid=303; L. Alabood, Z. Aminolroaya, D. Yim, O. Addam, and F. Maurer, “A systematic literature review of the Design Critique method,” Information and Software Technology, vol. 153, p. 107081, Jan. 2023. https://doi.org/10.1016/j.infsof.2022.107081; R. Guber, La etnografía: método, campo y reflexividad, Buenos Aires: Siglo XXI Editores, 2011. https://sigloxxieditores.com.ar/libro/la-etnografia/; T. Froese, M. McGann, W. Bigge, A. Spiers, and A. K. Seth, “The enactive torch: a new tool for the science of perception,” IEEE Transactions on Haptics, vol. 5, no. 4, pp. 365–375, Oct. 2011. https://doi.org/10.1109/TOH.2011.57; C. Eppley, “Dream Carcher,” Art in America, vol. 103. no. 8, pp. 45-46, 2015. https://dialnet.unirioja.es/servlet/articulo?codigo=6615211; A. S. Rodríguez, “Bocetado de interacciones enactivas,” Ph.D. dissertation, Universidad Nacional de La Plata, Buenos Aires, Argentina, 2019. https://doi.org/10.35537/10915/86045; T. Brown, “Design thinking,” Harvard Business Review, vol. 86, no. 6, p. 84-92, Jun. 2008. https://hbr.org/2008/06/design-thinking; E. F. Duarte, L. E. Merkle, and M. C. C. Baranauskas, “The interface between Interactive Art and Human-Computer Interaction: Exploring dialogue genres and evaluative practices,” Journal on Interactive Systems, vol. 10, no. 2, pp. 20–34, Dec. 2019. https://www.semanticscholar.org/reader/ccf61dc62ea607d994f48b11bba4c9bb939370b2; L. Candy, and S. Ferguson Eds., Interactive experience in the digital age: Evaluating new art practice, 1st ed. Cham: Springer Nature Switzerland, 2014. https://link.springer.com/book/10.1007/978-3-319-04510-8; R. Jacobs et al., “FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience,” in Proceedings of the 26th International Academic Mindtrek Conference, New York, NY, USA, 2023, pp. 108–118. https://doi.org/https://doi.org/10.1145/3616961.3616979; P. Sermon, “The Creative User: The User as Co-creator,” in The Mobile Audience, Netherlands: Brill, 2011, p. 259- 267. https://doi.org/10.1163/9789042031289_022; M. Merleau-Ponty, Fenomenología de la percepción, Barcelona, España: Planeta-Agostini, 1993 (transl.: in J. Cabanes, Ed., Phénoménologie de la perception. Francia: Éditions Gallimard, 1945). https://monoskop.org/images/9/9b/Merleau-Ponty_Maurice_Fenomenologia_de_la_percepcion_1993.pdf; J. Löwgren, and E. Stolterman, Thoughtful interaction design: A design perspective on information technology. Cambridge, MA USA: The MIT Press, 2007. https://mitpress.mit.edu/9780262622097; W. J. Hansen, “User engineering principles for interactive systems,” in Proceedings of the November 16-18, 1971, fall joint computer conference, New York, NY, USA, 1972, pp. 523–532. https://doi.org/10.1145/1479064.1479159; K. Höök et al., “Embracing First-Person Perspectives in Soma-Based Design,” Informatics, vol. 5, no. 1, p. 8, Feb. 2018. https://doi.org/10.3390/informatics5010008; C. Neustaedter, and P. Sengers, “Autobiographical design in HCI research: designing and learning through use-it-yourself,” in Proceedings of the Designing Interactive Systems Conference, New York, NY, USA, 2012, pp. 514–523. https://doi.org/10.1145/2317956.2318034; A. Oulasvirta, E. Kurvinen, and T. Kankainen, “Understanding contexts by being there: case studies in bodystorming,” Personal and ubiquitous computing, vol. 7, no. 2, pp. 125–134, Jul. 2003. https://doi.org/10.1007/s00779-003-0238-7; M. Csikszentmihalyi, Flow: The psychology of optimal experience, Nueva York, NY, USA: Harper Perennial Modern Classics, 2008. https://www.harpercollins.com/products/flow-mihaly-csikszentmihalyi; A. Cooper, R. Reimann, D. Cronin, and C. Noessel, About face: The essentials of interaction design, 4th ed, Nashville, TN, USA: John Wiley & Sons, 2014, pp. 720. https://www.wiley.com/en-gb/About+Face:+The+Essentials+of+Interaction+Design,+4th+Edition-p-9781118766576; J. Nielsen, Usability engineering, 1st ed. Burlington, MA, USA: Morgan Kaufmann, 1994. [Online]. Available: https://www.nngroup.com/books/usability-engineering/; E. Edmonds, "Abstraction and Interaction: An Art System for White Noise," International Conference on Computer Graphics, Imaging and Visualisation (CGIV'06), Sydney, NSW, Australia, 2006, pp. 423-427. https://doi.org/10.1109/CGIV.2006.15; Z. Bilda, E. Edmonds, and L. Candy, “Designing for creative engagement,” Des. Stud., vol. 29, no. 6, pp. 525–540, Nov. 2008. https://doi.org/10.1016/j.destud.2008.07.009; B. Costello, and E. Edmonds, “A study in play, pleasure and interaction design,” in Proceedings of the 2007 conference on Designing pleasurable products and interfaces, Nueva York, NY, USA, 2007, pp. 76–91. https://doi.org/10.1145/1314161.1314168; K. Kölln, “Maybe We Don’t Need a New Gamification Framework After All’, in Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play,” New York, NY, USA, 2022, pp. 384–387. https://doi.org/10.1145/3505270.3558368; J. McCarthy, and P. Wright, Technology as experience, Cambridge, MA USA: MIT Press, 2007. https://mitpress.mit.edu/9780262633550/; M. Hassenzahl, Experience design: Technology for all the right reason. 1st ed, Cham: Springer Nature Switzerland, 2010.https://link.springer.com/book/10.1007/978-3-031-02191-6; S. Miles, The Experience Society: how consumer capitalism reinvented itself. London, England: Pluto Press, 2020. https://library.oapen.org/handle/20.500.12657/43937; E. Law, N. Bevan, G. Gristou, M. Springett, and M. Larusdottir, Meaningful measures: valid useful user experience measurement-VUUM Workshop 2008, Reykjavik. Toulouse, France: Institute of Research in Informatics of Toulouse, 2008. https://www.cost.eu/publication/meaningful-measures-valid-useful-user-experience-measurement-vuum/; https://revistas.itm.edu.co/index.php/tecnologicas/article/view/2958

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