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1Academic Journal
المصدر: Continuity in Education, Vol 4, Iss 1 (2023)
مصطلحات موضوعية: covid-19, school-in-hospital, remote teaching and learning, technology enhanced learning, Theory and practice of education, LB5-3640
وصف الملف: electronic resource
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2Academic Journal
المؤلفون: Francesca Maria Dagnino, Hanne Pedersen
المصدر: Italian Journal of Educational Technology (2023)
مصطلحات موضوعية: Editorial, Children's Learning, Digital Technology, Educational Technology, Technology Enhanced Learning (TEL), Special aspects of education, LC8-6691
وصف الملف: electronic resource
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3Academic Journal
المؤلفون: Vincenza Benigno, Giovanni Paolo Caruso, Francesca Maria Dagnino, Edoardo Dalla Mutta, Chiara Fante
المصدر: Education Sciences, Vol 12, Iss 8, p 563 (2022)
مصطلحات موضوعية: home education, ICTs, hybrid inclusive classroom, chronic illness, COVID-19, teachers, Education
وصف الملف: electronic resource
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4Academic Journal
المصدر: Italian Journal of Educational Technology (2019)
مصطلحات موضوعية: Educational Technology, Technology Enhanced Learning (TEL), Game Based Learning, Digital Games and Learning, Gamification, Game Making, Special aspects of education, LC8-6691
وصف الملف: electronic resource
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5Academic Journal
المؤلفون: Francesca Maria Dagnino, Francesca Pozzi, Andrea Ceregini, Anastasios Katos, Nikos Grammalidis
المصدر: Italian Journal of Educational Technology, Vol 26, Iss 2 (2018)
مصطلحات موضوعية: Information and Communication Technology (ICT), Intangible cultural heritage, Education, Pedagogical planning, Serious games, Technology Enhanced Learning (TEL)., Special aspects of education, LC8-6691
وصف الملف: electronic resource
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6Academic Journal
المؤلفون: Alessandra Antonaci, Francesco Bellotti, Riccardo Berta, Francesca Maria Dagnino, Alessandro De Gloria, Elisa Lavagnino, Michela Ott
المصدر: Italian Journal of Educational Technology, Vol 22, Iss 2 (2014)
مصطلحات موضوعية: Tecnologie didattiche, IT, educazione all’imprenditorialità, Competenza imprenditoriale, Mentalità imprenditoriale, Gamification, Special aspects of education, LC8-6691
وصف الملف: electronic resource
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7
المؤلفون: Marcello Passarelli, Francesca-Maria Dagnino, Donatella Persico, Francesca Pozzi, Flavio Manganello
المصدر: Culture and Education. 34:800-835
مصطلحات موضوعية: Cultural Studies, Education
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8
المؤلفون: Donatella Persico, Francesca Maria Dagnino, Flavio Manganello, Marcello Passarelli, Francesca Pozzi, Nikolina Nikolova, Krassen Stefanov, Kleio Anagnostou, Tsevelina Georgieva, Christos Kyriakides, Marilina Lonigro
المصدر: INTED2023 Proceedings.
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9
المصدر: ICERI2022 Proceedings.
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10
المؤلفون: Francesca Maria Dagnino, Tuki Clavero, Mata Haggis-Burridge, Roberta Jablonskyte, Kirk Johnson, Santeri Koivisto, Bastien Martin, Hanne Pedersen, Aleksi Postari
المساهمون: Academy for Games & Media, Creative and Entertainment Games
المصدر: ICERI2022 Proceedings, 4671-4679
STARTPAGE=4671;ENDPAGE=4679;TITLE=ICERI2022 Proceedingsمصطلحات موضوعية: early childhood education and care, ALT-ER, storytelling, ALTER, Covid-19, information and communication technology, Erasmus+
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11
المؤلفون: Flavio Manganello, Francesca Pozzi, Francesca Maria Dagnino, Donatella Persico, Marcello Passarelli
المصدر: International journal of distance education technologies 19 (2021): 18–34. doi:10.4018/IJDET.2021010102
info:cnr-pdr/source/autori:Manganello F.; Pozzi F.; Passarelli M.; Persico D.; Dagnino F.M./titolo:A dashboard to monitor self-regulated learning behaviours in online professional development/doi:10.4018%2FIJDET.2021010102/rivista:International journal of distance education technologies/anno:2021/pagina_da:18/pagina_a:34/intervallo_pagine:18–34/volume:19مصطلحات موضوعية: Independent study, Data collection, Self-management, Computer Networks and Communications, Computer science, Data Visualization, Dashboard (business), Online professional development, Learning Achievements, Electronic learning, Learning Analytics, Computer Science Applications, Education, Visualization, World Wide Web, Self-Regulated Learning Behaviours, Moodle, InformationSystems_MISCELLANEOUS, Dashboard, Self-regulated learning, Continuous Professional Development, Self-Regulated Learning
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12
المؤلفون: Francesca Maria Dagnino, Yannis Dimitriadis, Bartolomé Rubia-Avi, Francesca Pozzi, Juan I. Asensio-Pérez
المصدر: British Journal of Educational Technology. 49:998-1013
مصطلحات موضوعية: Knowledge management, Relation (database), business.industry, Computer science, Instructional design, 05 social sciences, 050301 education, 050801 communication & media studies, Field (computer science), Education, 0508 media and communications, business, Set (psychology), Literature survey, 0503 education, Learning design
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13
المؤلفون: Jeffrey Earp, Marcello Passarelli, Francesca Pozzi, Carlo Perrotta, Flavio Manganello, Mata Haggis, Francesca Maria Dagnino, Donatella Persico, TP Buijtenweg, Christopher Bailey
المصدر: Entertainment computing
34 (2020). doi:10.1016/j.entcom.2020.100339
info:cnr-pdr/source/autori:Passarelli M.; Earp J.; Dagnino F.M.; Manganello F.; Persico D.; Pozzi F.; Buijtenweg T.; Haggis M.; Bailey C.; Perrotta C./titolo:The distant Horizon: Investigating the relationship between social sciences academic research and game development/doi:10.1016%2Fj.entcom.2020.100339/rivista:Entertainment computing (Print)/anno:2020/pagina_da:/pagina_a:/intervallo_pagine:/volume:34مصطلحات موضوعية: Serious games, Game research, Interview, Horizon (archaeology), Video game development, 05 social sciences, Video games, Entertainment games, Game development, Videogames, 020207 software engineering, 02 engineering and technology, Focus group, game development, Human-Computer Interaction, Outreach, entertainment games, 0202 electrical engineering, electronic engineering, information engineering, 0501 psychology and cognitive sciences, Sociology, Social science, Set (psychology), Game Developer, 050107 human factors, Software
وصف الملف: application/pdf
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14
المؤلفون: Jeffrey Earp, Francesca Pozzi, Juan I. Asensio-Pérez, Francesca Maria Dagnino, Andrea Ceregini, Yannis Dimitriadis
المصدر: UVaDOC. Repositorio Documental de la Universidad de Valladolid
instname
UVaDOC: Repositorio Documental de la Universidad de Valladolid
Universidad de Valladolid
Technology, pedagogy and education (Online) (2020): 1–20. doi:10.1080/1475939X.2020.1714708
info:cnr-pdr/source/autori:Francesca Pozzi, Juan I. Asensio-Perez, Andrea Ceregini, Francesca Maria Dagnino, Yannis Dimitriadis, & Jeffrey Earp/titolo:Supporting and representing Learning Design with digital tools: in between guidance and flexibility/doi:10.1080%2F1475939X.2020.1714708/rivista:Technology, pedagogy and education (Online)/anno:2020/pagina_da:1/pagina_a:20/intervallo_pagine:1–20/volumeمصطلحات موضوعية: representation, Computer science, Learning Design, conceptualisation, 050801 communication & media studies, Conceptualización, Field (computer science), Education, 58 Pedagogía, 0508 media and communications, implementation, Representation (mathematics), Diseño de aprendizaje, Flexibility (engineering), Instructional design, Communication, 05 social sciences, Educational technology, 050301 education, authoring, Autoría, Data science, Computer Science Applications, Faculty development, 0503 education, Information Systems, Learning design
وصف الملف: application/pdf
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15
المؤلفون: Giovanni Caruso, Francesca Maria Dagnino, Flavio Manganello, Donatella Persico, Marcello Passarelli, Francesca Pozzi, Andrea Ceregini
المصدر: ICERI2019, pp. 2076–2085, 11-13/11/2019
info:cnr-pdr/source/autori:Donatella Persico, Flavio Manganello, Francesca Maria Dagnino, Marcello Passarelli, Francesca Pozzi, Andrea Ceregini, Giovanni Caruso/congresso_nome:ICERI2019/congresso_luogo:/congresso_data:11-13%2F11%2F2019/anno:2019/pagina_da:2076/pagina_a:2085/intervallo_pagine:2076–2085مصطلحات موضوعية: Mathematics education, automatic feedback, Psychology, Reflection (computer graphics), Self-regulated learning
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16
المؤلفون: Francesca Pozzi, Donatella Persico, Francesca Maria Dagnino, Marcello Passarelli, Jeffrey Earp, Flavio Manganello
المصدر: British journal of educational technology
50 (2019): 1687–1712. doi:10.1111/bjet.12777
info:cnr-pdr/source/autori:Persico D.; Passarelli M.; Pozzi F.; Earp J.; Dagnino F.M.; Manganello F./titolo:Meeting players where they are: Digital games and learning ecologies/doi:10.1111%2Fbjet.12777/rivista:British journal of educational technology (Print)/anno:2019/pagina_da:1687/pagina_a:1712/intervallo_pagine:1687–1712/volume:50مصطلحات موضوعية: 050101 languages & linguistics, Learning ecology, digital games, game-based learning, motivation, inclusion, identity development, framework analysis, serious games, business.industry, Teaching method, 05 social sciences, Learning Ecologies, Stakeholder, ComputingMilieux_PERSONALCOMPUTING, 050301 education, Entertainment games, Informal education, Informal learning, Public relations, Focus group, Education, 0501 psychology and cognitive sciences, Sociology, Game-Based Learning, Game Developer, business, 0503 education, gaming horizons, Formal learning, Strengths and weaknesses
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17
المصدر: Personal and ubiquitous computing (Internet) 21 (2017): 253–265. doi:10.1007/s00779-016-0991-z
info:cnr-pdr/source/autori:Cozzani G.; Pozzi F.; Dagnino F. M.; Katos A. V.; Katsouli E. F./titolo:Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures/doi:10.1007%2Fs00779-016-0991-z/rivista:Personal and ubiquitous computing (Internet)/anno:2017/pagina_da:253/pagina_a:265/intervallo_pagine:253–265/volume:21مصطلحات موضوعية: Knowledge management, Intangible cultural heritage, Motor learning, Process (engineering), Computer science, Mobile computing, Context (language use), 02 engineering and technology, Management Science and Operations Research, User Requirements, User requirements document, computer.software_genre, Education, Domain (software engineering), Platform, 0202 electrical engineering, electronic engineering, information engineering, Multimedia, Sensors, business.industry, 020206 networking & telecommunications, Preservation, Computer Science Applications, Intangible Cultural Heritage, Hardware and Architecture, 020201 artificial intelligence & image processing, business, computer
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18
المؤلفون: Igor Mayer, Francesca Maria Dagnino, Michela Ott, Riccardo Berta, Mireia Usart, Elisa Lavagnino, Alessandra Antonaci, Francesco Bellotti, Margarida Romero, Alessandro De Gloria
المساهمون: Academy for Games & Media
المصدر: Computers in human behavior 51 (2015): 1276–1283. doi:10.1016/j.chb.2014.11.082
info:cnr-pdr/source/autori:Antonaci A.; Dagnino F.M.; Ott M.; Bellotti F.; Berta R.; De Gloria A.; Lavagnino E.; Romero M.; Usart M.; Mayer I./titolo:A gamified collaborative course in entrepreneurship: Focus on objectives and tools/doi:10.1016%2Fj.chb.2014.11.082/rivista:Computers in human behavior/anno:2015/pagina_da:1276/pagina_a:1283/intervallo_pagine:1276–1283/volume:51
Computers in Human Behavior, 51(Part B October), 1276-1283. Elsevierمصطلحات موضوعية: Entrepreneurship, Knowledge management, ComputingMilieux_THECOMPUTINGPROFESSION, Higher education, business.industry, Serious Games, Lifelong learning, Entrepreneurship education, Usability, Technology Enhanced Learning Serious Games Entrepreneurship education Gamification Higher education Collaboration, Collaboration, Gamification, Human-Computer Interaction, Identification (information), Arts and Humanities (miscellaneous), ComputingMilieux_COMPUTERSANDEDUCATION, business, Psychology, Technology Enhanced Learning, General Psychology
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19
المؤلفون: Francesca Pozzi, Michela Ott, Francesca Maria Dagnino
المصدر: International Journal of Heritage in the Digital Era. 4:193-207
مصطلحات موضوعية: Structure (mathematical logic), Geography, Knowledge management, Intangible cultural heritage, Information and Communications Technology, Software deployment, business.industry, Teaching method, Field (Bourdieu), Key (cryptography), Educational interventions, business
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20
المؤلفون: Francesca Maria Dagnino, M. Alivizatou, Michela Ott, Francesca Pozzi
المصدر: International Journal of Heritage in the Digital Era. 4:21-40
مصطلحات موضوعية: Intangible cultural heritage, Multimedia, business.industry, Process (engineering), media_common.quotation_subject, Public relations, computer.software_genre, Cultural heritage, Globalization, Promotion (rank), Cultural heritage management, Sociology, Performing arts, business, computer, media_common, Cultural policy