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    Academic Journal

    المؤلفون: Estrada Zarazúa, Anabell

    المصدر: Designia; Vol. 10 No. 2 (2023): Revista Designia | Enero - Junio 2023 ; Designia; Vol. 10 Núm. 2 (2023): Revista Designia | Enero - Junio 2023 ; 2539-147X ; 2256-4004

    وصف الملف: application/pdf

    Relation: https://revistasdigitales.uniboyaca.edu.co/index.php/designia/article/view/1070/920; Aaronson, S. (2008). Automata, Computability, And Complexity. Massachusetts Institute of Technology; MIT OpenCourseWare. https://ocw.mit.edu/courses/6-045j-automata-computability-and-complexity-spring-2011/ Berardi, F. «Bifo». (2019). Futurabilidad. La era de la impotencia y el horizonte de la posibilidad. Caja Negra. Bonales, G., Mañas, L., & Jiménez, I. (2021). El impacto del flat design en el reconocimiento de marcas automovilísticas. grafica, 9(18), 105-113. https://doi.org/V9N18 https://doi.org/10.5565/rev/grafica.205 Bratton, B. (2015). The Stack: On software and sovereignty. MIT Press; EPUB. Cardoso, D. (2015). Builders of the Vision: Software and the Imagination of Design. Routledge. Chatenet, L., & Beyaert-Geslin. (2017). Da comunicaçào à arte: A McDonald’s e o flat design. Comunicaçào e Sociedade, 31, 377-390. http://dx.doi.org/10.17231/comsoc.31(2017).2624 Costa, J. (1998). La esquemática. Paidós. Dahlgren, P. (1998). Meaning and/vs. Information in Media Studies. Society and Leisure, 21(1), 43-62. https://doi.org/10.1080/07053436.1998.10715562 Ernst, W. (2011). Media Archaeography: Method and Machine versus History and Narrative of Media. En E. Huhtamo & J. Parikka (Eds.), Media Archaeology: Approaches, Applications, and Implications (pp. 239-255). University of California Press. Estivals, R. (1995). Théorie iconique de la schematisation. Communication, Espace et Société. Association Internationale de Micropsychologie et de Psychologie Sociale des Communications. Flusser, V. (2017). El universo de las imágenes técnicas: Elogio de la superficialidad. Caja Negra. Fuller, J. (2021, abril 1). Graphic Designers Have Always Loved Minimalism. But At What Cost? Eye on Design. https://eyeondesign.aiga.org/graphic-designers-have-always-loved-minimalism-but-at-what-cost/ García, M. (2017, septiembre 25). ¿Por qué los logos de coches se están volviendo planos? [Blog]. Brandemia. https://brandemia.org/por-que-los-logos-de-coches-se-estan-volviendo-planos Godelier, M. (1978). Infrastructures, Societies, and History [and Comments]. Current Anthropology, 19(4). Grinshtein, A. (2012, septiembre 25). The Flat Design Era [Blog]. LayerVault. https://layervault.tumblr.com/post/32267022219/flat-interface-design Kim, S., & Lee, S. (2020). Smash the dichotomy of Skeuomorphism and flat design: Designing an affordable interface to correspond with the human perceptuomotor process. International Journal of Human-Computer Studies, 141(Art. 102435). https://doi.org/10.1016/j.ijhcs.2020.102435 Kittler, F. (2010). Optical Media. Berlin Lectures 1999 (A. Enns, Trad.). Polity. Kockelman, P. (2017). Art of Interpretation in the Age of Computation. Oxford University Press. Krippendorf, K. (2008). Designing in Ulm and off Ulm. En K. A. Czemper (Ed.), HfG, Ulm; Die Abteilung Produktgestaltung (pp. 55-72). Verlag Dorothea Rohn. Kuang, C., & Fabricant, R. (2019). User Friendly: How the hidden rules of design are changing the way we live, waork, and play. MCD/Farrarm Straus and Giroux. Latour, B. (1986). Visualisation and Cognition: Drawing Things Together. En E. Long & H. Kuklich (Eds.), Knowledge and Society: Studies in the Sociology of Culture Past and Present (Vol. 6, pp. 1-40). Jai Press. Latour, B. (2005). Reassembling the Social: An Introduction to Actor-Network-theory. Oxford University Press. Neves, I. (2013). The contribution of Tomas Maldonado to the scientific approach to design at the beginning: The case of the HFG of Ulm. Future Traditions, 39-50. Parisi, L. (2019). The alien subject of AI. Subjectivity, 12, 27-48. Pertigkiozoglou, E. (2021, febrero 13). 1960s: Christopher Alexanders. Medium. https://eliza-pert.medium.com/1960s-32969cc82d03 Scrivner, E. (2020). Notes on abstraction [Blog]. https://oh4.co/site/on-abstraction.html Shin, S.-J. (2016). The role of diagrams in abductive reasoning. En S. Krämer & C. Ljungberg (Eds.), Thinking and diagrams – An introduction (p. 57). Walter de Gruyter. Stjernfelt, F., & Østergaard, S. (2016). Diagrammatic problem solving. En S. Krämer & C. Ljungberg (Eds.), Thinking with Diagrams (pp. 103-120). Walter de Gruyter. von Neumann, J. (1963). Design of Computers, Theory of Automata and Numerical Analysis (A. H. Taub, Ed.; Vol. 5). Pergamon Press. Winograd, T., & Flores, F. (1997). Understanding Computers and Cognition: A new foundation for design. Addison-Wesley. Zambrano, H. (2017). Imagen digital y tecnología. Ñawi: arte diseño comunicación, 2(1), 61-77. https://doi.org/10.37785/nw.v2n1.a3; https://revistasdigitales.uniboyaca.edu.co/index.php/designia/article/view/1070

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    المؤلفون: Estrada Zarazúa, Anabell

    المساهمون: Arroyo Ortiz, Leticia

    المصدر: Universidad Nacional Autónoma de México
    UNAM
    Repositorio de Tesis DGBSDI, Dirección General de Bibliotecas y Servicios Digitales de Información, UNAM

    مصطلحات موضوعية: Humanidades y Artes

    وصف الملف: application/pdf