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1Dissertation/ Thesis
المؤلفون: Rojas De Francisco, Laura Isabel
المساهمون: University/Department: Universitat Autònoma de Barcelona. Departament d'Economia de l'Empresa
Thesis Advisors: López Sintas, Jordi
المصدر: TDX (Tesis Doctorals en Xarxa)
مصطلحات موضوعية: Lleure digital, Ocio digital, Digital leisure, Lleure, Significado del ocio, Leisure meanings, Cultura digital, Digital culture, Ciències Socials
وصف الملف: application/pdf
URL الوصول: http://hdl.handle.net/10803/287910
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2Academic Journal
المصدر: Education Sciences, Vol 15, Iss 1, p 21 (2024)
مصطلحات موضوعية: emotional sustainability, digital leisure, social networks, digital automation, digital footprint, ecological footprint, Education
وصف الملف: electronic resource
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3
المؤلفون: Lin, Xiang, 1962, Falk, Martin Thomas
المصدر: Tourism Economics. 28(5):1240-1257
مصطلحات موضوعية: digital leisure, Markov switching model, Nordic countries, stock market performance, travel and leisure sector, Politics, Economy and the Organization of Society, Politik, ekonomi och samhällets organisering
وصف الملف: print
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4Academic Journal
المؤلفون: Estefanía de los Dolores Gil-García, Pedro Francisco Alemán-Ramos, Juan Carlos Martín-Quintana
المصدر: Revista Latinoamericana de Tecnología Educativa, Vol 22, Iss 2, Pp 83-99 (2023)
مصطلحات موضوعية: digital competence, digital technology, access, use, digital leisure, Education, Education (General), L7-991, Special aspects of education, LC8-6691
وصف الملف: electronic resource
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5Academic JournalSituating bridge: Understanding older adults’ digital leisure practices during the COVID-19 pandemic
المؤلفون: Snellgrove, Miriam, Punch, Samantha
المساهمون: Donors (O.S), Sociology, Social Policy & Criminology, orcid:0000-0002-2642-1116, orcid:0000-0001-9741-0978
مصطلحات موضوعية: COVID-19 pandemic, digital leisure, older adults, diary data, situated writing, Ageing
وصف الملف: application/pdf
Relation: Snellgrove M & Punch S (2024) Situating bridge: Understanding older adults’ digital leisure practices during the COVID-19 pandemic. Journal of Leisure Research , pp. 1-22. https://doi.org/10.1080/00222216.2024.2329158; Bridge: A MindSport for All; N/A; http://hdl.handle.net/1893/35923; WOS:001195571300001; 2-s2.0-85189170267; 1997012; http://dspace.stir.ac.uk/retrieve/a60ad497-9002-449e-80c5-34998efb690d/Situating%20bridge%20%20Understanding%20older%20adults%20%20digital%20leisure%20practices%20during%20the%20COVID-19%20pandemic.pdf
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6Academic Journal
المؤلفون: Batuhan Er, Recep Cengiz
المصدر: ROL Spor Bilimleri Dergisi (2023)
مصطلحات موضوعية: Leisure, Digital Leisure, Flow Experience, Leisure Satisfaction, Sports, GV557-1198.995
وصف الملف: electronic resource
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7Academic Journal
المؤلفون: Nazlı Deniz Öz, Ferhat Üstün
المصدر: Physical Education of Students, Vol 26, Iss 4, Pp 196-206 (2022)
مصطلحات موضوعية: digital leisure, mobile games, loneliness, z generation, Special aspects of education, LC8-6691
وصف الملف: electronic resource
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8Academic Journal
المؤلفون: Thomas Fletcher, Damion Sturm, Dominic Malcolm
مصطلحات موضوعية: Commercial services, Tourism, Sociology, Cricket, Digital leisure, Innovation, Mediatisation, The Hundred
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9Academic Journal
المؤلفون: Joschka Gellmers, Nanxi Yan
المصدر: International Journal of Environmental Research and Public Health; Volume 20; Issue 2; Pages: 1014
مصطلحات موضوعية: digital leisure, employee recovery, employee productivity, employee well-being, cyberloafing, systematic review, work and leisure
جغرافية الموضوع: agris
وصف الملف: application/pdf
Relation: Global Health; https://dx.doi.org/10.3390/ijerph20021014
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10Academic Journal
المؤلفون: Hänninen, Riitta, Korpela, Viivi, Pajula, Laura
مصطلحات موضوعية: aging, digital inclusion, digital leisure, digital repertoire, elicitation interview, older adults, vapaa-aika, asenteet, ikääntyneet, ikääntyminen, ajankäyttö, digitalisaatio, vapaa-ajantoiminnat, aikuiset
وصف الملف: application/pdf; fulltext
Relation: Leisure studies; Early online; 312367; 336671; 352505; 327149; Research Council of Finland; Suomen Akatemia; Hänninen, R., Korpela, V., & Pajula, L. (2023). The paradoxes and pragmatics of digital leisure in later life. Leisure studies , Early online . https://doi.org/10.1080/02614367.2023.2271194; CONVID_194213286
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11Academic Journal
المؤلفون: Gómez, José Luis Cuesta, Sánchez Fuentes, Sergio, Vázquez, Santiago Santos, Requena, Patricia Sancho, Gómez, Martha Lucía Orozco
المساهمون: UAM. Departamento de Psicología Evolutiva y de la Educación
مصطلحات موضوعية: ASD, Digital leisure, Video-game technology, Trastornos del Espectro del Autismo, ocio digital, videojuegos, Psicología
وصف الملف: application/pdf
Relation: Siglo Cero; https://doi.org/10.14201/scero2021523101117; Siglo Cero 52.3 (2021): 101-117; http://hdl.handle.net/10486/709115; 101; 52; 117
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12Periodical
المؤلفون: Gil García, Estefanía de los Dolores, Alemán Ramos, Pedro Francisco, Martín Quintana, Juan Carlos
المصدر: Gil-García, E., Alemán-Ramos, P. F., & Martín-Quintana, J. C. (2023). Tecnología digital y ocio universitario: Explorando el acceso, uso y actitud de los estudiantes. Relatec. Revista Latinoamericana de Tecnología Educativa, 22(2), 83-99. https://doi.org/10.17398/1695-288X.22.2.83
URL الوصول: http://hdl.handle.net/10662/18519
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13Academic Journal
المؤلفون: Gil García, Estefanía de los Dolores, Alemán Ramos, Pedro Francisco, Martín Quintana, Juan Carlos, García Santana , Javier
المصدر: TECHNO REVIEW. International Technology, Science and Society Review /Revista Internacional De Tecnología, Ciencia Y Sociedad; Vol. 11 No. 2 (2022): Special Issue "Artificial Minds and Society"; 327-346 ; 2695-9933
مصطلحات موضوعية: Digital technology, Digital leisure, Family, Positive parenting, Adolescents, Systematic review
Relation: https://eaapublishing.org/journals/index.php/technorev/article/view/500/613; https://eaapublishing.org/journals/index.php/technorev/article/view/500
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14Academic Journal
المصدر: Revista Colombiana de Educación; No. 84 (2022): Videojuegos en la educación (parte 1); 1-25 ; Revista Colombiana de Educación; Núm. 84 (2022): Videojuegos en la educación (parte 1); 1-25 ; Revista Colombiana de Educación; n. 84 (2022): Videojuegos en la educación (parte 1); 1-25 ; 2323-0134 ; 0120-3916
مصطلحات موضوعية: videojuegos educativos, género, preadolescencia, gamificación, ocio digital, educational video games, gender, pre-adolescence, gamification, digital leisure, jogos de vídeo educativos, pré-adolescência, gamificação, lazer digital
وصف الملف: application/pdf; text/xml
Relation: https://revistas.pedagogica.edu.co/index.php/RCE/article/view/12701/10544; https://revistas.pedagogica.edu.co/index.php/RCE/article/view/12701/11492; https://revistas.pedagogica.edu.co/index.php/RCE/article/view/12701
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15Academic Journal
المؤلفون: Heng Yang, Jianbin Jin
المصدر: International Journal of Environmental Research and Public Health; Volume 19; Issue 21; Pages: 13766
مصطلحات موضوعية: excessive internet use, sensation seeking, loneliness, digital leisure, well-being, successful aging
جغرافية الموضوع: agris
وصف الملف: application/pdf
Relation: Aging; https://dx.doi.org/10.3390/ijerph192113766
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16Academic Journal
المؤلفون: Xiangyou Shen, Megan MacDonald, Samuel W. Logan, Colby Parkinson, Lydia Gorrell, Bridget E. Hatfield
المصدر: International Journal of Environmental Research and Public Health; Volume 19; Issue 3; Pages: 1081
مصطلحات موضوعية: COVID-19, wellbeing, pandemic, sustained stress, stress alleviation, physical activity, nature-based activity, digital leisure, leisure engagement, subjective wellbeing
جغرافية الموضوع: agris
وصف الملف: application/pdf
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17Academic Journal
المؤلفون: Sharma, A., Jain, C.K., Mailaya, U.
المصدر: Journal of Positive School Psychology ( E ISSN- 2717-7564), 6(3), 3151-3166, (2022-03-31)
مصطلحات موضوعية: Pandemic, Digital Leisure, Adolescent, Socialisation, Health Issues
Relation: https://doi.org/10.5281/zenodo.6400645; https://doi.org/10.5281/zenodo.6400646; oai:zenodo.org:6400646
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18
المؤلفون: Hrechaniuk, Yelyzaveta, Aarsand, Pål
المصدر: Young - Nordic Journal of Youth Research.
مصطلحات موضوعية: Youth, digital leisure, image, picture-making, visual-digital literacy, digital illustration application, visual culture, do-it-yourself, DIY cultures
وصف الملف: print
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19Academic Journal
المؤلفون: Cuesta Gómez, José Luis, Sánchez Fuentes, Sergio, Santos Vázquez, Santiago, Sancho Requena, Patricia, Orozco Gómez, Martha Lucía
مصطلحات موضوعية: ASD, Digital leisure, Video-game technology, Trastornos del Espectro del Autismo, Ocio digital, Videojuegos
وصف الملف: application/pdf
Relation: Siglo Cero, 52 (2021); http://hdl.handle.net/10366/147420
الاتاحة: http://hdl.handle.net/10366/147420
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20Academic Journal