Game interface design /
Fundamentals of game design /
Developing games in Java /
Object-oriented analysis and design with applications /
Object-oriented analysis and design : understanding system development with UML 2.0 /
Design patterns for dummies /
Design patterns explained : a new perspective on object-oriented design /
Beginning game programming /
Object design : roles, responsibilities, and collaborations /
OpenGL ES game development /
Windows game programming for dummies /
Design patterns : elements of reusable object-oriented software /
Object-oriented modeling and design with UML /
Data structures and algorithms with object-oriented design patterns in Java /
The Art of game worlds /
Creating the art of the game /
Massively multiplayer games for dummies /
Refactoring : improving the design of existing code /
Macromedia Flash professional 8 game development /
Computer systems design and architecture /
Game architecture and design /
Growing object-oriented software, guided by tests /
An introduction to object-oriented programming with Java /
ADO.NET cookbook /
ADO.NET : the complete reference /
ADO.NET in a nutshell /
Data structures via C++ : objects by evolution /
A comprehensive introduction to object-oriented programming with Java /
Java in a Nutshell /
JavaScript : the definitive guide /
Object-oriented software engineering : Practical software development using UML and Java /
Object-oriented software engineering /
Java the UML way : integrating object-oriented design and programming /
C++ network programming /
Developing Java software /
Half-Life 2 mods for dummies /
LAN party : hosting the ultimate frag fest /
Age of mythology : the Titans expansion /
Dungeons and dreamers : the rise of computer game culture : from geek to chic /
Real-time 3D terrain engines using C++ and and DirectX 9 /
Quake 4 mods for dummies /